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Star Trek

On Trek I did pre-visualization, technical art and layout. While I did not do much final asset work I touched most parts of my levels.

These shots are from the e3 level / Vulcan Colony Exterior. Again I did previz, "made it run", setup dynamic events, etc.

trek helios interior


I also worked on the Vulcan Colony interior levels to get them to ship. Here I did wind up grabbing a lot of existing assets and manipulated them to get the shape of rooms that we wanted. labs

 

 

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