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Star Trek

On Trek I did pre-visualization, technical art and layout. While I did not do much final asset work I touched most parts of my levels.

The below shots are taken from the tutorial level. With the gameplay "on rails" (to teach the basic movement) I had a chance to concept a lot of the spaces. I also did a bit of animation in this level (animating the shuttle bay doors, doing a cloth sim for the banner dropping, etc).

trek helios interior

 

 

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