DomWar3 — Weapon
I shifted from working on the character’s low poly to doing the weapon, glad I did as I learned way too much doing this one. This is the first time I’ve dealt with a complicated inorganic object and theres a lot of depth to it… the mirroring, getting enough detail into the curves, not having sharp angles on the high poly, etc. All those horns that appear on both flail and character really soak up the polys too.
This one is getting close now, the big shapes seem clean, but there are still a few errors in the corners. I’ll have to see how it shakes down in the final map, but they should be small enough to clean out manually.
I intended to give it 2700 polys and it hit pretty close, and about 1/4 of the map space (which is what is going on here), so that part is on track. Slow progress getting the low poly of the character done, but running through the weapon should help that process a fair bit. It’s been nice to get some of these things nailed down (and to learn a whole ton of new question), but I do wish I was closer to done



