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work in progress

High Poly Modeling Start-2

Not a lot of time for it, but played a bit.

high-poly-draft.jpg

High Poly Male

New Base mesh, interesting to see if this works.

basemesh.jpgbasics-right-questionmark.jpg

AotKR — sciLibrary

Another down. Not bad, not great. Some fixes to come I think.

scilibrary.jpg

Photo – Turtle Time!

turtletime.jpgnoflashphotography.jpg

Portfolio : Still

Made some final changes to this (had a blob of light blue on the sign from another layer, changed some of the windows, etc).  I am content with where this is now, and put some context onto the the image and will use it as a portfolio still.  Holler if you spot mistakes :)

oddtowers_lowpoly_building.jpg

Sketch, Quick Generic

quicksketchgenericgirl.JPG

ZB3 Thing

Much better then I expected. It seems extremely useable.

first-zb3-thing.jpgredwax-firstlookzb3.jpg

AotKR — oddTowers

Starting to feel a lot more natural now.

oddtowers.jpg

Photograph — Flower

Cheery blossoms and powerlines.

cherry-blossoms-and-powerlines.jpgclose-up.jpg

AotKR

This with just a diffuse map again.  It’s really starting to go a lot faster now.  Model and UV was probably 2ish hours, but even this level of texture takes me a painfully long time (probably another 2-2.5 hours just to hit this stage).  I do find another trick to shave of a few minutes everytime I work on one of these inorganic low poly textures,  but I’d love to be finding the tricks to halve and rehalve the time;)

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